UnityEditor.ExposeTransformEditor.DrawTransformPathElement C# (CSharp) Method

DrawTransformPathElement() private method

private DrawTransformPathElement ( Rect rect, int index, bool selected, bool focused ) : void
rect UnityEngine.Rect
index int
selected bool
focused bool
return void
        private void DrawTransformPathElement(Rect rect, int index, bool selected, bool focused)
        {
            string stringValue = this.m_ExtraExposedTransformPaths.GetArrayElementAtIndex(index).stringValue;
            GUI.Label(rect, stringValue.Substring(stringValue.LastIndexOf("/") + 1), EditorStyles.label);
        }