public DrawPreview ( |
||
previewArea | ||
return | void |
public virtual void DrawPreview(Rect previewArea)
{
ObjectPreview.DrawPreview(this, previewArea, this.targets);
}
public override void OnFooterGUI(FuzzyOptionNode node, Rect position) { if (editorTarget != prefab) { editorTarget = prefab; UEditor.CreateCachedEditor(editorTarget, null, ref editor); } if (editor != null) { editor.DrawPreview(position); } }