public void RefreshAnimatedState(AnimationHierarchyData data, Transform tr)
{
this.m_Animated = false;
string path = AnimationUtility.CalculateTransformPath(tr, data.animated.transform);
foreach (int num in data.animatedPaths.Keys)
{
if (num == CurveUtility.GetPathAndTypeID(path, this.obj.GetType()))
{
this.m_Animated = true;
break;
}
}
}