UnityEditor.CurvePresetLibraryEditor.GetCurveRanges C# (CSharp) Method

GetCurveRanges() private method

private GetCurveRanges ( ) : Rect
return UnityEngine.Rect
        private Rect GetCurveRanges()
        {
            CurveLibraryType curveLibraryType = this.m_CurveLibraryType;
            if (curveLibraryType == CurveLibraryType.Unbounded)
            {
                return new Rect();
            }
            if (curveLibraryType != CurveLibraryType.NormalizedZeroToOne)
            {
                return new Rect();
            }
            return new Rect(0f, 0f, 1f, 1f);
        }