public GetMipLevelForRendering ( |
||
texture | ||
return | float |
public float GetMipLevelForRendering(Texture texture)
{
return Mathf.Min(this.m_MipLevel, (float) TextureUtil.GetMipmapCount(texture));
}
public float GetMipLevelForRendering() { if (target == null) { return(0.0f); } if (IsCubemap()) { return(m_CubemapPreview.GetMipLevelForRendering(target as Texture)); } else { return(Mathf.Min(m_MipLevel, TextureUtil.GetMipmapCount(target as Texture) - 1)); } }