private void ShowFace(string label, CubemapFace face)
{
Cubemap target = base.target as Cubemap;
int index = (int) face;
GUI.changed = false;
Texture2D textureRef = (Texture2D) ObjectField(label, this.m_Images[index], typeof(Texture2D), false, new GUILayoutOption[0]);
if (GUI.changed)
{
TextureUtil.CopyTextureIntoCubemapFace(textureRef, target, face);
this.m_Images[index] = textureRef;
}
}
}