private void OnDisable()
{
this.m_OverlayMode.valueChanged.RemoveListener(new UnityAction(this.Repaint));
this.m_CameraMode.valueChanged.RemoveListener(new UnityAction(this.Repaint));
this.m_WorldMode.valueChanged.RemoveListener(new UnityAction(this.Repaint));
this.m_SortingOverride.valueChanged.RemoveListener(new UnityAction(this.Repaint));
}