public override Texture2D RenderStaticPreview(string assetPath, UnityEngine.Object[] subAssets, int width, int height) { if (!ShaderUtil.hardwareSupportsRectRenderTexture) { return null; } this.InitPreview(); this.m_PreviewUtility.BeginStaticPreview(new Rect(0f, 0f, (float) width, (float) height)); this.DoRenderPreview(true); return this.m_PreviewUtility.EndStaticPreview(); }