UnityEditor.BabylonShaderInterface.SetupMaterialWithBlendMode C# (CSharp) Method

SetupMaterialWithBlendMode() public static method

public static SetupMaterialWithBlendMode ( Material material, BlendMode blendMode ) : void
material UnityEngine.Material
blendMode BlendMode
return void
		public static void SetupMaterialWithBlendMode(Material material, BlendMode blendMode)
		{
			switch (blendMode)
			{
				case BlendMode.Opaque:
					material.SetOverrideTag("RenderType", "");
					material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
					material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
					material.SetInt("_ZWrite", 1);
					material.DisableKeyword("_ALPHATEST_ON");
					material.DisableKeyword("_ALPHABLEND_ON");
					material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
					material.renderQueue = -1;
					break;
				case BlendMode.Cutout:
					material.SetOverrideTag("RenderType", "TransparentCutout");
					material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
					material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
					material.SetInt("_ZWrite", 1);
					material.EnableKeyword("_ALPHATEST_ON");
					material.DisableKeyword("_ALPHABLEND_ON");
					material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
					material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
					break;
				case BlendMode.Fade:
					material.SetOverrideTag("RenderType", "Transparent");
					material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
					material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
					material.SetInt("_ZWrite", 0);
					material.DisableKeyword("_ALPHATEST_ON");
					material.EnableKeyword("_ALPHABLEND_ON");
					material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
					material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
					break;
				case BlendMode.Transparent:
					material.SetOverrideTag("RenderType", "Transparent");
					material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
					material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
					material.SetInt("_ZWrite", 0);
					material.DisableKeyword("_ALPHATEST_ON");
					material.DisableKeyword("_ALPHABLEND_ON");
					material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
					material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
					break;
			}
		}