UnityEditor.AvatarSubEditor.DoWriteAllAssets C# (CSharp) Method

DoWriteAllAssets() private static method

private static DoWriteAllAssets ( ) : void
return void
        private static void DoWriteAllAssets()
        {
            Object[] objArray = Resources.FindObjectsOfTypeAll(typeof(Object));
            foreach (Object obj2 in objArray)
            {
                if (AssetDatabase.Contains(obj2))
                {
                    EditorUtility.SetDirty(obj2);
                }
            }
            AssetDatabase.SaveAssets();
        }