private void SetMinMaxSizes()
{
base.minSize = new Vector2(400f, 100f);
base.maxSize = new Vector2(2048f, 2048f);
}
public static AssetStoreWindow Init() { AssetStoreWindow window = EditorWindow.GetWindow <AssetStoreWindow>(typeof(SceneView)); window.SetMinMaxSizes(); window.Show(); return(window); }