UnityEditor.AssetSaveDialog.SaveSelectedAssets C# (CSharp) Method

SaveSelectedAssets() private method

private SaveSelectedAssets ( ) : void
return void
        private void SaveSelectedAssets()
        {
            List<string> list = new List<string>();
            for (int i = 0; i < this.m_SelectedItems.Length; i++)
            {
                if (this.m_SelectedItems[i])
                {
                    this.m_AssetsToSave.Add(this.m_Assets[i]);
                }
                else
                {
                    list.Add(this.m_Assets[i]);
                }
            }
            this.m_Assets = list;
            this.RebuildLists(false);
        }