UnityEditor.AssetBundleNameGUI.FilterSelected C# (CSharp) Method

FilterSelected() private method

private FilterSelected ( IEnumerable assetBundleNames ) : void
assetBundleNames IEnumerable
return void
        private void FilterSelected(IEnumerable<string> assetBundleNames)
        {
            SearchFilter searchFilter = new SearchFilter();
            if (<>f__am$cache0 == null)
            {
                <>f__am$cache0 = new Func<string, bool>(null, (IntPtr) <FilterSelected>m__0);