UnityEditor.AnimationEventTimeLine.Select C# (CSharp) Method

Select() private method

private Select ( AnimationWindowEvent evt ) : void
evt AnimationWindowEvent
return void
        private void Select(AnimationWindowEvent evt)
        {
            this.m_EventsSelected = new bool[AnimationUtility.GetAnimationEvents(evt.clip).Length];
            this.m_EventsSelected[evt.eventIndex] = true;
            Selection.activeObject = evt;
        }