private void CalculateQualityCurves()
{
for (int i = 0; i < 4; i++)
{
this.m_QualityCurves[i] = new Vector2[2][];
}
for (int j = 0; j < 2; j++)
{
float num3 = Mathf.Clamp(this.m_ClipInfo.firstFrame / this.m_Clip.frameRate, this.m_Clip.startTime, this.m_Clip.stopTime);
float num4 = Mathf.Clamp(this.m_ClipInfo.lastFrame / this.m_Clip.frameRate, this.m_Clip.startTime, this.m_Clip.stopTime);
float num5 = (j != 0) ? num3 : num4;
float num6 = (j != 0) ? num3 : 0f;
float num7 = (j != 0) ? this.m_Clip.length : num4;
int num8 = Mathf.FloorToInt(num6 * 60f);
int num9 = Mathf.CeilToInt(num7 * 60f);
this.m_QualityCurves[0][j] = new Vector2[(num9 - num8) + 1];
this.m_QualityCurves[1][j] = new Vector2[(num9 - num8) + 1];
this.m_QualityCurves[2][j] = new Vector2[(num9 - num8) + 1];
this.m_QualityCurves[3][j] = new Vector2[(num9 - num8) + 1];
QualityCurvesTime time = new QualityCurvesTime {
fixedTime = num5,
variableEndStart = num6,
variableEndEnd = num7,
q = j
};
MuscleClipEditorUtilities.CalculateQualityCurves(this.m_Clip, time, this.m_QualityCurves[0][j], this.m_QualityCurves[1][j], this.m_QualityCurves[2][j], this.m_QualityCurves[3][j]);
}
this.m_DirtyQualityCurves = false;
}