private Vector3 SnapToSprites(Vector3 position)
{
position = Joint2DEditor.SnapToSprite(this.anchorJoint2D.GetComponent<SpriteRenderer>(), position, 0.13f);
if (this.anchorJoint2D.connectedBody != null)
{
position = Joint2DEditor.SnapToSprite(this.anchorJoint2D.connectedBody.GetComponent<SpriteRenderer>(), position, 0.13f);
}
return position;
}
}