UnityEditor.AnchoredJoint2DEditor.SnapToSprites C# (CSharp) Method

SnapToSprites() private method

private SnapToSprites ( Vector3 position ) : Vector3
position Vector3
return Vector3
        private Vector3 SnapToSprites(Vector3 position)
        {
            position = Joint2DEditor.SnapToSprite(this.anchorJoint2D.GetComponent<SpriteRenderer>(), position, 0.13f);
            if (this.anchorJoint2D.connectedBody != null)
            {
                position = Joint2DEditor.SnapToSprite(this.anchorJoint2D.connectedBody.GetComponent<SpriteRenderer>(), position, 0.13f);
            }
            return position;
        }
    }
AnchoredJoint2DEditor