UnityEditor.FacebookEditor.FacebookAndroidUtil.HasAndroidSDK C# (CSharp) Method

HasAndroidSDK() public static method

public static HasAndroidSDK ( ) : bool
return bool
        public static bool HasAndroidSDK()
        {
            return EditorPrefs.HasKey("AndroidSdkRoot") && System.IO.Directory.Exists(EditorPrefs.GetString("AndroidSdkRoot"));
        }