private static void XferWater()
{
for (int index1 = 0; index1 < Wiring._numInPump; ++index1)
{
int i1 = Wiring._inPumpX[index1];
int j1 = Wiring._inPumpY[index1];
int num1 = (int)Main.tile[i1, j1].liquid;
if (num1 > 0)
{
bool lava = Main.tile[i1, j1].lava();
bool honey = Main.tile[i1, j1].honey();
for (int index2 = 0; index2 < Wiring._numOutPump; ++index2)
{
int i2 = Wiring._outPumpX[index2];
int j2 = Wiring._outPumpY[index2];
int num2 = (int)Main.tile[i2, j2].liquid;
if (num2 < (int)byte.MaxValue)
{
bool flag1 = Main.tile[i2, j2].lava();
bool flag2 = Main.tile[i2, j2].honey();
if (num2 == 0)
{
flag1 = lava;
flag2 = honey;
}
if (lava == flag1 && honey == flag2)
{
int num3 = num1;
if (num3 + num2 > (int)byte.MaxValue)
num3 = (int)byte.MaxValue - num2;
Main.tile[i2, j2].liquid += (byte)num3;
Main.tile[i1, j1].liquid -= (byte)num3;
num1 = (int)Main.tile[i1, j1].liquid;
Main.tile[i2, j2].lava(lava);
Main.tile[i2, j2].honey(honey);
WorldGen.SquareTileFrame(i2, j2, true);
if ((int)Main.tile[i1, j1].liquid == 0)
{
Main.tile[i1, j1].lava(false);
WorldGen.SquareTileFrame(i1, j1, true);
break;
}
}
}
}
WorldGen.SquareTileFrame(i1, j1, true);
}
}
}