public void HealEffect(int healAmount, bool broadcast = true)
{
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int)this.position.X, (int)this.position.Y, this.width, this.height), CombatText.HealLife, string.Concat((object)healAmount), false, false);
if (!broadcast || Main.netMode != 1 || this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(35, -1, -1, "", this.whoAmI, (float)healAmount, 0.0f, 0.0f, 0, 0, 0);
}