private static void OnConnectionAccepted(ISocket client)
{
int nextOpenClientSlot = Netplay.FindNextOpenClientSlot();
if (nextOpenClientSlot != -1)
{
Netplay.Clients[nextOpenClientSlot].Socket = client;
Console.WriteLine((string)(object)client.GetRemoteAddress() + (object)" is connecting...");
}
if (Netplay.FindNextOpenClientSlot() != -1)
return;
Netplay.StopListening();
}