Terraria.Netplay.OnConnectionAccepted C# (CSharp) Method

OnConnectionAccepted() private static method

private static OnConnectionAccepted ( ISocket client ) : void
client ISocket
return void
        private static void OnConnectionAccepted(ISocket client)
        {
            int nextOpenClientSlot = Netplay.FindNextOpenClientSlot();
            if (nextOpenClientSlot != -1)
            {
                Netplay.Clients[nextOpenClientSlot].Socket = client;
                Console.WriteLine((string)(object)client.GetRemoteAddress() + (object)" is connecting...");
            }
            if (Netplay.FindNextOpenClientSlot() != -1)
                return;
            Netplay.StopListening();
        }