public static void SendAnglerQuest()
{
if (Main.netMode != 2)
return;
for (int remoteClient = 0; remoteClient < (int)byte.MaxValue; ++remoteClient)
{
if (Netplay.Clients[remoteClient].State == 10)
NetMessage.SendData(74, remoteClient, -1, Main.player[remoteClient].name, Main.anglerQuest, 0.0f, 0.0f, 0.0f, 0, 0, 0);
}
}