public void Reset()
{
this._active = false;
this._type = -1;
this._flipDraw = false;
this._frame = 0;
this._frameCounter = 0.0f;
this._frameExtra = 0;
this._frameExtraCounter = 0.0f;
this._frameState = 0;
this._flyTime = 0;
this._idleTime = 0;
this._idleTimeNext = -1;
this._fatigueMax = 0.0f;
this._abilityCharging = false;
this._abilityCharge = 0;
this._aiming = false;
}