public static void ModifyHitNPC(Projectile projectile, NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection) { projectile.modProjectile?.ModifyHitNPC(target, ref damage, ref knockback, ref crit, ref hitDirection); foreach (var hook in HookModifyHitNPC) { hook(projectile, target, ref damage, ref knockback, ref crit, ref hitDirection); } }