public static PreHurt ( Player player, bool pvp, bool quiet, int &damage, int &hitDirection, bool &crit, bool &customDamage, bool &playSound, bool &genGore, PlayerDeathReason &damageSource ) : bool | ||
player | Player | |
pvp | bool | |
quiet | bool | |
damage | int | |
hitDirection | int | |
crit | bool | |
customDamage | bool | |
playSound | bool | |
genGore | bool | |
damageSource | PlayerDeathReason | |
return | bool |