//in Terraria.Player.ItemCheck in poundRelease if statement before sloping if statements add
// if(TileLoader.Slope(num223, num224, Main.tile[num223, num224].type)) { } else
public static bool Slope(int i, int j, int type)
{
foreach (GlobalTile globalTile in globalTiles)
{
if (!globalTile.Slope(i, j, type))
{
return(true);
}
}
ModTile modTile = GetTile(type);
if (modTile != null)
{
return(!modTile.Slope(i, j));
}
return(false);
}