Terraria.ModLoader.Interface.ServerModMenu C# (CSharp) Method

ServerModMenu() static private method

static private ServerModMenu ( ) : void
return void
        internal static void ServerModMenu()
        {
            bool exit = false;
            while (!exit)
            {
                Console.WriteLine("Terraria Server " + Main.versionNumber2 + " - " + ModLoader.versionedName);
                Console.WriteLine();
                TmodFile[] mods = ModLoader.FindMods();
                for (int k = 0; k < mods.Length; k++)
                {
                    BuildProperties properties = BuildProperties.ReadModFile(mods[k]);
                    string name = properties.displayName;
                    name = mods[k].name;
                    string line = (k + 1) + "\t\t" + name + "(";
                    line += (ModLoader.IsEnabled(mods[k]) ? "enabled" : "disabled") + ")";
                    Console.WriteLine(line);
                }
                Console.WriteLine("e\t\tEnable All");
                Console.WriteLine("d\t\tDisable All");
                Console.WriteLine("r\t\tReload and return to world menu");
                Console.WriteLine("Type a number to switch between enabled/disabled");
                Console.WriteLine();
                Console.WriteLine("Type a command: ");
                string command = Console.ReadLine();
                if (command == null)
                {
                    command = "";
                }
                command = command.ToLower();
                Console.Clear();
                if (command == "e")
                {
                    foreach (TmodFile mod in mods)
                    {
                        ModLoader.EnableMod(mod);
                    }
                }
                else if (command == "d")
                {
                    foreach (TmodFile mod in mods)
                    {
                        ModLoader.DisableMod(mod);
                    }
                }
                else if (command == "r")
                {
                    Console.WriteLine("Unloading mods...");
                    ModLoader.Unload();
                    ModLoader.do_Load(null);
                    exit = true;
                }
                else
                {
                    int value;
                    if (Int32.TryParse(command, out value))
                    {
                        value--;
                        if (value >= 0 && value < mods.Length)
                        {
                            ModLoader.SetModActive(mods[value], !ModLoader.IsEnabled(mods[value]));
                        }
                    }
                }
            }
        }