internal static void UpdateVanity(Player player)
{
foreach (EquipType type in Enum.GetValues(typeof(EquipType)))
{
int slot = EquipLoader.GetPlayerEquip(player, type);
EquipTexture texture = EquipLoader.GetEquipTexture(type, slot);
if (texture != null)
{
texture.UpdateVanity(player, type);
}
}
}