TerrainDisplay.Collision.TerrainTriangleHolder.CalculateBounds C# (CSharp) Method

CalculateBounds() private method

private CalculateBounds ( IEnumerable vertices ) : void
vertices IEnumerable
return void
        private void CalculateBounds(IEnumerable<Vector3> vertices)
        {
            var min = new Vector3(float.MaxValue);
            var max = new Vector3(float.MinValue);

            foreach (var vertex in vertices)
            {
                min = Vector3.Min(min, vertex);
                max = Vector3.Max(max, vertex);
            }

            Bounds = new Rect(min.X, min.Y, (max.X - min.X), (max.Y - min.Y));
        }