public static PointInTriangle ( System.Vector2 &p, System.Vector2 &a, System.Vector2 &b, System.Vector2 &c ) : bool | ||
p | System.Vector2 | |
a | System.Vector2 | |
b | System.Vector2 | |
c | System.Vector2 | |
return | bool |
Intersection::PointInTriangle ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : bool |