public void UpdateRenderPixel(int x, int y)
{
Color curBgColor = GetBackgroundColor(y);
PixelMap.SetPixelColor(x, y, Render.PixelMap.GetTileColor(CurrentWorld.Tiles[x, y], curBgColor, _showWalls, _showTiles, _showLiquid, _showRedWires, _showBlueWires, _showGreenWires, _showYellowWires));
}