private Execute ( |
||
processor | ||
frame | ||
return | void |
internal override void Execute(Processor processor, ActionFrame frame) {
if (frame.State == Initialized) {
processor.PushDebuggerStack();
processor.OnInstructionExecute();
processor.PushDebuggerStack();
}
base.Execute(processor, frame);
if (frame.State == Finished) {
processor.PopDebuggerStack();
processor.PopDebuggerStack();
}
}
}