internal override void Execute(Processor processor, ActionFrame frame)
{
Debug.Assert(processor != null && frame != null);
while (processor.CanContinue)
{
switch (frame.State)
{
case Initialized:
if (Processor.IsRoot(frame.Node !))
{
processor.PushActionFrame(frame);
frame.State = ChildrenOnly;
break;
}
if (processor.CopyBeginEvent(frame.Node !, _empty) == false)
{
// This event wasn't processed
break;
}
frame.State = NamespaceCopy;
continue;
case NamespaceCopy:
frame.State = ContentsCopy;
if (frame.Node !.NodeType == XPathNodeType.Element)
{
processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet);
break;
}
continue;
case ContentsCopy:
if (frame.Node !.NodeType == XPathNodeType.Element && !_empty)
{
//Debug.Assert(frame.Node.HasValue == false);
processor.PushActionFrame(frame);
frame.State = ProcessChildren;
break;
}
else
{
if (processor.CopyTextEvent(frame.Node))
{
frame.State = ProcessChildren;
continue;
}
else
{
// This event wasn't processed
break;
}
}