public override int Run(InterpretedFrame frame)
{
Debug.Assert(_tryHandler != null, "the tryHandler must be set already");
if (_hasFinally)
{
// Push finally.
frame.PushContinuation(_labelIndex);
}
int prevInstrIndex = frame.InstructionIndex;
frame.InstructionIndex++;
// Start to run the try/catch/finally blocks
Instruction[] instructions = frame.Interpreter.Instructions.Instructions;
try
{
// run the try block
int index = frame.InstructionIndex;
while (index >= _tryHandler.TryStartIndex && index < _tryHandler.TryEndIndex)
{
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
// we finish the try block and is about to jump out of the try/catch blocks
if (index == _tryHandler.GotoEndTargetIndex)
{
// run the 'Goto' that jumps out of the try/catch/finally blocks
Debug.Assert(instructions[index] is GotoInstruction, "should be the 'Goto' instruction that jumps out the try/catch/finally");
frame.InstructionIndex += instructions[index].Run(frame);
}
}
catch (Exception exception) when(_tryHandler.HasHandler(frame, exception, out ExceptionHandler? exHandler, out object?unwrappedException))
{
Debug.Assert(!(unwrappedException is RethrowException));
frame.InstructionIndex += frame.Goto(exHandler.LabelIndex, unwrappedException, gotoExceptionHandler: true);
#if FEATURE_THREAD_ABORT
// stay in the current catch so that ThreadAbortException is not rethrown by CLR:
var abort = exception as ThreadAbortException;
if (abort != null)
{
Interpreter.AnyAbortException = abort;
frame.CurrentAbortHandler = exHandler;
}
#endif
bool rethrow = false;
try
{
// run the catch block
int index = frame.InstructionIndex;
while (index >= exHandler.HandlerStartIndex && index < exHandler.HandlerEndIndex)
{
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
// we finish the catch block and is about to jump out of the try/catch blocks
if (index == _tryHandler.GotoEndTargetIndex)
{
// run the 'Goto' that jumps out of the try/catch/finally blocks
Debug.Assert(instructions[index] is GotoInstruction, "should be the 'Goto' instruction that jumps out the try/catch/finally");
frame.InstructionIndex += instructions[index].Run(frame);
}
}
catch (RethrowException)
{
// a rethrow instruction in a catch block gets to run
rethrow = true;
}
if (rethrow)
{
throw;
}
}
finally
{
if (_tryHandler.IsFinallyBlockExist)
{
// We get to the finally block in two paths:
// 1. Jump from the try/catch blocks. This includes two sub-routes:
// a. 'Goto' instruction in the middle of try/catch block
// b. try/catch block runs to its end. Then the 'Goto(end)' will be trigger to jump out of the try/catch block
// 2. Exception thrown from the try/catch blocks
// In the first path, the continuation mechanism works and frame.InstructionIndex will be updated to point to the first instruction of the finally block
// In the second path, the continuation mechanism is not involved and frame.InstructionIndex is not updated
#if DEBUG
bool isFromJump = frame.IsJumpHappened();
Debug.Assert(!isFromJump || (isFromJump && _tryHandler.FinallyStartIndex == frame.InstructionIndex), "we should already jump to the first instruction of the finally");
#endif
// run the finally block
// we cannot jump out of the finally block, and we cannot have an immediate rethrow in it
int index = frame.InstructionIndex = _tryHandler.FinallyStartIndex;
while (index >= _tryHandler.FinallyStartIndex && index < _tryHandler.FinallyEndIndex)
{
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
}
}
return(frame.InstructionIndex - prevInstrIndex);
}