List<ConfigNode> GetTextures()
{
List<ConfigNode> textureSets = new List<ConfigNode>();
foreach (ConfigNode STT in GameDatabase.Instance.GetConfigNodes("STRETCHYTANKTEXTURES"))
for (int i = 0; i < STT.nodes.Count; i++)
textureSets.Add(STT.nodes[i]);
//print("*ST* Found " + textureSets.Count + " textures");
return textureSets;
}