private void addNewGameMasterNode_DropDownItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
ToolStripItem clickedItem = e.ClickedItem;
if (clickedItem != null && GameMasterDataManager.GetInstance().GraphRoot != null)
{
mSelectedNewScriptNode = clickedItem.Text;
saveNewEncounterNodeDialog.InitialDirectory = System.IO.Path.GetFullPath(GameMasterDataManager.GetInstance().GraphRoot.Directory);
saveNewEncounterNodeDialog.ShowDialog(this);
}
}