protected override void UpdateOutEdges(Graph graph)
{
foreach (GameMasterNode file in mEncounterFiles)
{
if (file.NodeType == GameMasterNodeType.ENCOUNTER)
{
EncounterNodeData nodeData = file.NodeData as EncounterNodeData;
if (nodeData.IsStartNode)
{
graph.AddEdge(NodeFile.Id, file.Id);
}
}
}
}