Steamworks.SteamGameServerInventory.GetResultStatus C# (CSharp) Method

GetResultStatus() public static method

INVENTORY ASYNC RESULT MANAGEMENT

Asynchronous inventory queries always output a result handle which can be used with

GetResultStatus, GetResultItems, etc. A SteamInventoryResultReady_t callback will

be triggered when the asynchronous result becomes ready (or fails).

Find out the status of an asynchronous inventory result handle. Possible values:

k_EResultPending - still in progress

k_EResultOK - done, result ready

k_EResultExpired - done, result ready, maybe out of date (see DeserializeResult)

k_EResultInvalidParam - ERROR: invalid API call parameters

k_EResultServiceUnavailable - ERROR: service temporarily down, you may retry later

k_EResultLimitExceeded - ERROR: operation would exceed per-user inventory limits

k_EResultFail - ERROR: unknown / generic error

public static GetResultStatus ( SteamInventoryResult_t resultHandle ) : EResult
resultHandle SteamInventoryResult_t
return EResult
		public static EResult GetResultStatus(SteamInventoryResult_t resultHandle) {
			InteropHelp.TestIfAvailableGameServer();
			return NativeMethods.ISteamGameServerInventory_GetResultStatus(resultHandle);
		}