Update the data to be displayed in the server browser and matchmaking interfaces for a user
currently connected to the server. For regular users you must call this after you receive a
GSUserValidationSuccess callback.
Return Value: true if successful, false if failure (ie, steamIDUser wasn't for an active player)
public static bool BUpdateUserData(CSteamID steamIDUser, string pchPlayerName, uint uScore) { InteropHelp.TestIfAvailableGameServer(); using (var pchPlayerName2 = new InteropHelp.UTF8StringHandle(pchPlayerName)) { return NativeMethods.ISteamGameServer_BUpdateUserData(steamIDUser, pchPlayerName2, uScore); } }