protected override void Dispose(bool disposing)
{
if (disposing)
{
if (components != null) components.Dispose();
LayerEditor.Layers.LayerChanged -= Layers_LayerChanged;
LayerEditor.Layers.LayerSelected -= Layers_LayerSelected;
LayerEditor.Layers.LayerVisibilityChanged -= Layers_LayerVisibilityChanged;
}
base.Dispose(disposing);
}