public override TimeSpan GetLogoutDelay( Mobile m )
{
if ( m_House.IsFriend( m ) && m_House.IsInside( m ) )
{
for ( int i = 0; i < m.Aggressed.Count; ++i )
{
AggressorInfo info = m.Aggressed[i];
if ( info.Defender.Player && (DateTime.Now - info.LastCombatTime) < CombatHeatDelay )
return base.GetLogoutDelay( m );
}
return TimeSpan.Zero;
}
return base.GetLogoutDelay( m );
}