public virtual void PlayHurtAnimation( Mobile from )
{
int action;
int frames;
switch ( from.Body.Type )
{
case BodyType.Sea:
case BodyType.Animal:
{
action = 7;
frames = 5;
break;
}
case BodyType.Monster:
{
action = 10;
frames = 4;
break;
}
case BodyType.Human:
{
action = 20;
frames = 5;
break;
}
default: return;
}
if ( from.Mounted )
return;
from.Animate( action, frames, 1, true, false, 0 );
}