public OnAccept ( Server.Mobile from ) : void | ||
from | Server.Mobile | |
return | void |
public void OnAccept( Mobile from )
{
OnAccept( from, false );
}
Party::OnAccept ( Server.Mobile from, bool force ) : void |
public override void OnAccept(Mobile from, Mobile sentLeader) { Mobile leader = from.Party as Mobile; from.Party = null; Party p = Party.Get(leader); if (leader == null || p == null || !p.Candidates.Contains(from)) { from.SendLocalizedMessage(3000222); // No one has invited you to be in a party. } else if ((p.Members.Count + p.Candidates.Count) <= Party.Capacity) { p.OnAccept(from); } }