public RightGun(uint id, ContentManager content, Blimp ship) : base(id) { this.position.X = ship.Position.X + 69; this.position.Y = ship.Position.Y + 36; spritesheet = content.Load<Texture2D>("Spritesheets/newshi.shp.000000"); spriteBounds = new Rectangle(84, 47, 13, 63); this.gunTimer = 0; this.ship = ship; this.Health = ship.Health; }