public RightClaw(uint id, ContentManager content, Vector2 position)
: base(id)
{
this.position.Y = position.Y;
this.position.X = ScrollingShooterGame.Game.GraphicsDevice.Viewport.Width + 200;
phase = AlienClawPhase.Wait;
this.Score = 40;
spritesheet = content.Load<Texture2D>("Spritesheets/newsh4.shp.000000");
spriteBounds[(int)AlienClawParts.Claw].X = 26;
spriteBounds[(int)AlienClawParts.Claw].Y = 171;
spriteBounds[(int)AlienClawParts.Claw].Width = 70;
spriteBounds[(int)AlienClawParts.Claw].Height = 23;
drawBounds[(int)AlienClawParts.Claw] = new Rectangle((int)this.position.X, (int)this.position.Y, spriteBounds[(int)AlienClawParts.Claw].Width, spriteBounds[(int)AlienClawParts.Claw].Height);
spriteBounds[(int)AlienClawParts.Shaft].X = 0;
spriteBounds[(int)AlienClawParts.Shaft].Y = 197;
spriteBounds[(int)AlienClawParts.Shaft].Width = 96;
spriteBounds[(int)AlienClawParts.Shaft].Height = 22;
drawBounds[(int)AlienClawParts.Shaft] = new Rectangle((int)this.position.X + spriteBounds[(int)AlienClawParts.Claw].Width, (int)this.position.Y, spriteBounds[(int)AlienClawParts.Shaft].Width, spriteBounds[(int)AlienClawParts.Shaft].Height);
}