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ScriptRuntime
AnimationComponent
ICall_AnimationComponent_GetCurrentAnimation
ScriptRuntime.AnimationComponent.ICall_AnimationComponent_GetCurrentAnimation C# (CSharp) Method
AnimationComponent Class Documentation
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Open project: Genesis-3D/Genesis-3D
ICall_AnimationComponent_GetCurrentAnimation()
private
method
private
ICall_AnimationComponent_GetCurrentAnimation
(
AnimationComponent
self
) :
String
self
AnimationComponent
return
String
private static extern String ICall_AnimationComponent_GetCurrentAnimation(AnimationComponent self);
AnimationComponent
ICall_AnimationComponent_AddAffectedNodes
ICall_AnimationComponent_AddAttachedActor
ICall_AnimationComponent_BlendingAnimation
ICall_AnimationComponent_CrossFading
ICall_AnimationComponent_GetAnimFrameCount
ICall_AnimationComponent_GetCurAnimCurrentFrame
ICall_AnimationComponent_GetCurrentAnimFrameCount
ICall_AnimationComponent_GetCurrentAnimation
ICall_AnimationComponent_GetCurrentFrame
ICall_AnimationComponent_GetNodeTransform
ICall_AnimationComponent_GetWrapMode
ICall_AnimationComponent_IsAnimationPlaying
ICall_AnimationComponent_PlayAnimation
ICall_AnimationComponent_RemoveAffectedNodes_2
ICall_AnimationComponent_RemoveAttachedActor
ICall_AnimationComponent_SetAnimationID
ICall_AnimationComponent_SetAnimationLayer
ICall_AnimationComponent_SetAnimationSpeed
ICall_AnimationComponent_SetAnimationWrapMode
ICall_AnimationComponent_StopAnimation