public override void OnStart(StartState state)
{
base.OnStart(state);
initialize();
string[] groupNames = TankSet.getSetNames(tankSets);
this.updateUIChooseOptionControl("currentTankSet", groupNames, groupNames, true, currentTankSet);
string[] names = currentTankSetModule.getModelNames();
string[] descs = currentTankSetModule.getTankDescriptions();
this.updateUIChooseOptionControl("currentTankType", names, descs, true, currentTankType);
if (maxTankDiameter == minTankDiameter)
{
Fields["currentTankDiameter"].guiActiveEditor = false;
}
else
{
this.updateUIFloatEditControl("currentTankDiameter", minTankDiameter, maxTankDiameter, tankDiameterIncrement * 2, tankDiameterIncrement, tankDiameterIncrement * 0.05f, true, currentTankDiameter);
}
updateAvailableVariants();
updateUIScaleControls();
currentNoseModule.updateTextureUIControl(this, "currentNoseTexture", currentNoseTexture);
currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture);
currentMountModule.updateTextureUIControl(this, "currentMountTexture", currentMountTexture);
bool useModelSelectionGUI = HighLogic.CurrentGame.Parameters.CustomParams <SSTUGameSettings>().useModelSelectGui;
Events["selectNoseEvent"].guiActiveEditor = useModelSelectionGUI;
Events["selectMountEvent"].guiActiveEditor = useModelSelectionGUI;
Fields["currentTankDiameter"].uiControlEditor.onFieldChanged = tankDiameterUpdated;
Fields["currentTankVerticalScale"].uiControlEditor.onFieldChanged = tankHeightScaleUpdated;
Fields["currentTankSet"].uiControlEditor.onFieldChanged = tankSetUpdated;
Fields["currentTankType"].uiControlEditor.onFieldChanged = tankTypeUpdated;
Fields["currentNoseType"].uiControlEditor.onFieldChanged = noseTypeUpdated;
Fields["currentMountType"].uiControlEditor.onFieldChanged = mountTypeUpdated;
Fields["currentNoseTexture"].uiControlEditor.onFieldChanged = onNoseTextureUpdated;
Fields["currentTankTexture"].uiControlEditor.onFieldChanged = onTankTextureUpdated;
Fields["currentMountTexture"].uiControlEditor.onFieldChanged = onMountTextureUpdated;
Fields["currentTankSet"].guiActiveEditor = tankSets.Length > 1;
Fields["currentTankType"].guiActiveEditor = currentTankSetModule.Length > 1;
Fields["currentNoseType"].guiActiveEditor = !useModelSelectionGUI && noseModules.Length > 1;
Fields["currentMountType"].guiActiveEditor = !useModelSelectionGUI && mountModules.Length > 1;
SSTUStockInterop.fireEditorUpdate();
SSTUModInterop.onPartGeometryUpdate(part, true);
if (HighLogic.LoadedSceneIsEditor)
{
GameEvents.onEditorShipModified.Add(new EventData <ShipConstruct> .OnEvent(onEditorVesselModified));
}
}