public static void Multiply(ref Vector3Width4 a, ref Vector4 b, out Vector3Width4 result) { result.X = a.X * b; result.Y = a.Y * b; result.Z = a.Z * b; }
void ApplyImpulse(float lambda, ref Vector3Width4 velocities) { Vector3Width4 change; Vector3Width4.Multiply(ref JacobiansIT, lambda, out change); Vector3Width4.Subtract(ref velocities, ref change, out velocities); }