private void AddSolid(GeometryObject obj, Transform transform)
{
Solid solid = obj as Solid;
if (null == solid)
{
return;
}
//a solid has many faces
FaceArray faces = solid.Faces;
if (faces.Size == 0)
{
return;
}
foreach (Face face in faces)
{
AddFace(face, transform);
}
}