/// <summary>
/// 対人戦時、セル(x,y)がクリックされたときの処理
/// </summary>
protected void OnCellClick(int x, int y)
{
if (!this.board.Check(x, y, this.phase))
{
return;
}
this.board[x, y] = this.phase;
this.panel.UpdateBoard();
this.phase = ReversiBoard.InverseColor(this.phase);
ShowPhaseMessage();
if (!this.board.CheckAll(this.phase))
{
GameSet();
}
}