public override void Write(Stream output)
{
WriteTagHeader(output);
BinaryWriter bw = new BinaryWriter(output);
SwfEncodedU32.SwfWriteEncodedU32(_sceneCount, bw);
for (ulong i = 0; i < _sceneCount; i++)
{
SwfEncodedU32.SwfWriteEncodedU32(_sceneOffset[i], bw);
SwfStrings.SwfWriteString(this._SwfVersion, bw, this._sceneName[i]);
}
SwfEncodedU32.SwfWriteEncodedU32(_frameNum, bw);
for (ulong i = 0; i < _frameNum; i++)
{
SwfEncodedU32.SwfWriteEncodedU32(_frames[i], bw);
SwfStrings.SwfWriteString(this._SwfVersion, bw, this._frameLabel[i]);
}
}